//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Egyptian_Camelry_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman Head Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman Head Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
                                                         ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
                                                         ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
			connect RightHand greekSword hotspot
			connect LeftForearm egyptianspearmanshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
			connect RightHand greekSword hotspot
			connect LeftForearm egyptianspearmanshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Iron
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry E Medjay Bronze
ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry E Mercenary Horse Standard
				connect RightHand greekSword hotspot
				connect LeftForearm egyptianspearmanshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}